The outbreak couldn’t have come at a worse time geo-politically. I loved hearing the different accents and terminology used it truly felt like an international event had taken place before this horrific outbreak. This event brought many people from around the world and the survivors are a diverse mix of these people. There will always be a well-stocked supply of zombies in the city because it was recently the center of a major sporting event, similar to the Olympics. The power rank is increased by killing zombies, more zombies and even more zombies. The survivor rank is the general experience and is given for completing missions, rescuing people and etc. The agility is rewarded when you traverse the world in non-conventional ways, like jumping from roof top to roof top. While you make your way through the game, you will also earn experience in one of three categories: Agility, Survivor, and Power. Going either above, below or in-between, you will have to navigate your way through hundreds of zombies just to get to your destination. Taking a page from the book of free-running, Dying Light is about quickly moving through the city. The difficulty of the zombies aren’t the only obstacle in your way interestingly, the city of Harran itself is its own challenge. There will be greater opportunity for more difficult environments in future DLC and with the announcement of MOD tools on the horizon, so these initial complaints could be a distant memory soon. This was a little disappointing because the things that made them formidable, like grabbing and fast moving specials, were all but negated when we would coordinate our efforts towards a particular goal. The only change that I had noticed was the number of zombies on the screen. I was just laying waste to all but the biggest guys in one swing, although the nighttime big guys did take a few more.Īt one point I had assumed that the difficulty would ramp up when playing co-op, but that did not happen either, even with 4 people. ![]() Keeping the zombie threat at one level made killing zombies nearly effortless when I got about half way through the game. ![]() The developers chose not to include a way to modify the game’s difficulty level when you first start the game or when in game. This simple yet effective mechanic is not without its drawbacks. While this may sound rudimentary, it provides an opportunity for the game to ramp up the difficulty, while the player remains informed through in game assets. Techland’s new formula revolves around the day/night cycle. Zombies have been done to death, right? Well, Techland, creators of Dead Island, believes that there are many more opportunities in which zombies can still be scare you out of your seat.
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